Style is a topic that ruffles a lot of feathers in artistic circles. It can cause a divide like politics and religion can. This is an opinion piece, you are free to disagree with me and you are free to share your own take on this thing that we call style.
Meet Todd Peterson, an all around creative professional with a background in film and television. He shares some wisdom that he's gleaned over the years about education, the industry, and general work mentality.
This article will follow comics with a story arc. Typical genres that would need a plot are adventure type comics, traditionally sci-fi or fantasy worlds.
Fans are the most valuable asset your comic can have. One good fan will happily spread the word about your work and one super fan will buy up every collector’s edition book, piece of merchandise, show up at your events, and...
I have this friend who is super talented and could do something that does his skill and creativity credit. He talks about his big dream in one form or another rather frequently.
We talked about 5 reasons to develop your comic before drawing that focused mostly on your characters and your setting. This time we’ll be covering reasons that involve productivity and increasing your odd of continuing the project over a long period of time.
Today's round table discussion's talking points are: what is an artistic style, does mimicking other styles damages your growth, and how to develop a unique look.. Panel guests are: Dara Gold, Jules Faulkner, and Adriana Blake.
I’m a planner. I always have been, probably always will be. Here are 5 reasons why I spend a lot of time in the pre-production phase of any of my creative projects.